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Question by aleem.razzaq09 · Jan 09, 2013 at 09:03 AM · iostexturesplane

How to make plane which cover 360angle

Hi, I want to make a plan which cover 360angle, and my device camera remain inside of this 360 angle plan. I can also able to show some textures on it. When user move camera toward right then plan should move toward left and vice versa. Actually what I want to achieve I am making Geocaching app in Unity. I will have to show 2d and 3d objects with help of compass. So how can i achieve this in unity?

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avatar image robertbu · Jan 09, 2013 at 04:18 PM 0
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I have trouble understanding what you are asking here. Are you trying to create an environment with object and have the camera move around the environment?

avatar image unimechanic ♦♦ · Jan 09, 2013 at 07:06 PM 0
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The question you ask involves working with the following classes:

http://docs.unity3d.com/Documentation/ScriptReference/Camera.html

http://docs.unity3d.com/Documentation/ScriptReference/Transform.html

avatar image aleem.razzaq09 · Jan 10, 2013 at 05:13 AM 0
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@robertbu I need a plan which cover 360 and camera should be inside. Like room which is filled with walls and camera is lying inside room.

avatar image DaveA · Jan 10, 2013 at 07:07 AM 1
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Sounds like a Skybox?? Plan == Scene???

avatar image AeonIxion · Jan 10, 2013 at 07:50 AM 0
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I think dave is right.

You can set a skybox via Edit -> Render Settings -> Skybox $$anonymous$$aterial.

If you don't have a skybox yet in your project, you can import a few standard skyboxes via Assets -> Import Package -> Skyboxes

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