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Object position help
I have no clue what else to call this because I have never encountered this problem before.
So you can see here where I've placed the save station and how big it is:
And then when I go to run the game, the save station moves and it's at its original size:
I don't know what's going on. There are no scripts attached to it, and there's no scripts anywhere that even reference it.
If I could get some help figuring out what's wrong, that'd be nice.
Edit: I figured out it resets its position.
Don't know if this is completely pointless, but humour me; Drag your save station in to Scene View from the original import. Set it up. Drag the Object from hierarchy in to Project manager to create a new prefab. Delete the object in hierarchy. Save Project. Drag the new prefab in to Scene View.
It has a spinning animation and that's it. Also, meat5000, that did not change anything.
It spins counterclockwise along its Z-axis (Unity's Y-axis) and it is not parented to anything.