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Question by smirlianos · Jul 27, 2013 at 01:49 PM · rotationinstantiatetransformquaternionrotate

How to instantiate on custom rotation?

Hello,

I want to instantiate an object with the rotation setting to (270,0,0)

What should I do?

I tried this but it doesn't work

 var rot = Quaternion(270,0,0);
 var healthKit = Instantiate(health, transform.position, rot);
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Answer by gregzo · Jul 27, 2013 at 02:01 PM

Rotation quaternions are not the same as euler angles.

Read this first, and then try

var rot = Quaternion.Euler ( 270, 0, 0 );

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avatar image smirlianos · Jul 29, 2013 at 03:24 PM 0
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Thanks, It worked fine!

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