- Home /
Crash on Bake Selected
Hello - I need help here. I am at a standstill. I have been baking lighting all morning, no problem. Then, out of nowhere, it crashes every time I Bake Selected on a new object.
I check the editor log, and here are the last lines:
tlsf_create: Pool size must be between 3208 and 1073745020 bytes.
Crash!!!
What does that mean? Googling it leads to only a few answers and they're dead ends.
Am I doing something wrong?
I made a duplicate scene and cleared all baked lighting. Suddenly, it begins to bake again. What's going on?
If relevant, I had about 20 objects baked at default settings except for maxed AO, and I made the resolution 200 for each (it's so blurry otherwise).
I cleared all of the lightmaps and redid it. Seemed fine. Then the second I baked a single cube, a wall, it crashed again!
Your answer
Follow this Question
Related Questions
Is it possible to keep the same lighting but baked? 1 Answer
How to bake lightmaps with individual object settings? 0 Answers
Unity bake problem 0 Answers
Lightmap looks blotchy. Rings of light. 0 Answers
Lightmapping takes long time 1 Answer