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Best practice for 2d animation sequences?
Hi, I'm new to Unity and I'm trying to have full screen 2d animated cut scenes in an ios app.
I rendered my animation from After Effects as mov files with h264 compression, which loses a lot of the quality but made the file size more bearable. These animations are 30fps up to 6 seconds.
Is there a better way?
Thanks.
Answer by MakeCodeNow · Mar 09, 2014 at 01:28 AM
For video in Unity, you'll definitely want to use compressed video, but Unity uses Ogg Theora on all platforms, AFAIK.
If everything is done in After Effects, you can try exporting to a swf and then using a Flash plugin like Scaleform or Game SWF to play things back in real-time. Whether this works is a total crapshoot and depends on what After FX features you're using, but if it does work then you'll get the best quality and memory this way. If it were me, though, I'd just use the compressed, pre-rendered video as you currently are, with the best compression settings I could find.
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