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Is it possible to create heightmap, save it on disk and apply it to terrain using only Unity?
I want to create a heightmap by making pixel by pixel in Unity using Texture2D.SetPixel; Next I want to save it somewhere, so I can load the same terrain later.
While I have no problem creating the heightmap, is there a way to save it on disk in a raw format so it can be applied to terrain later?
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