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This question was closed Dec 11, 2014 at 08:37 PM by unimechanic for the following reason:

Duplicate Question

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Question by applejuices · Dec 07, 2014 at 06:13 AM · networkingdestroynetwork.destroy

Is there a difference between Network.Destroy() and RPCing Destroy method?

I was wondering because, when I used Network.destroy() on 2 clients, it worked perfectly(server and one client) then with multiple clients(4, 1 server 3 joined players), it messes up, on one or two screens you can see ghost instantiated objects, no physics or anything but they are there.

I tried fixing it, i found that there is some issue with Network.Destroy not being in some order, so I RPC'ed "Destroy" method across all clients, and when I tested it, no ghost instantiations at all. SO Is there an actual difference between the two, or did I jsut lucky some how?

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avatar image applejuices · Dec 07, 2014 at 05:07 PM 0
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i would like an answer

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Answer by unimechanic · Dec 11, 2014 at 08:37 PM

http://answers.unity3d.com/questions/850724/is-networkdestroy-not-proficient.html

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