Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ivanna23 · Feb 20, 2016 at 10:22 PM · editorreflectioncustomeditor

Can custom editors that are built using Reflection.Emit be used in the Unity Editor?

I would like to create an editor class at runtime that is built using Reflection.Emit. In trying to do this I created a new type that inherits from Editor, attaches a CustomEditor attribute, and overrides the OnInspectorGUI method. Unfortunately, it doesn't appear to be working. Is it possible to get Unity to find the created type? I'm wondering if maybe Unity goes through the classes before my code executes and builds the type. Is there anyway to register a new type with Unity or accomplish something equivalent?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by JoshuaMcKenzie · Feb 21, 2016 at 08:44 AM

The UnityEditor namespace isn't availible during runtime. As such you can't use any classes from it in the deployed game, like Editor or AssetDatabase. This is one of the reasons why editor scripts would have their own folder in the Assets folder.

If you are trying to create an interface that the player will use you should use Unity's new UI from 4.6 and classes in the UnityEngine Namespace. Also its usually best that you avoid using Reflection when possible as it carries overhead, and usually the domains that your game will work in won't need Reflection

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ivanna23 · Feb 22, 2016 at 12:46 PM 0
Share

By runtime, I meant when my code is executed by the Unity Editor (not when the game is running). This wouldn't have any impact on the performance of the game and it's a pretty negligible performance overhead in the Editor (as I mentioned, I have it implemented- Unity just isn't identifying the class).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Getting CustomPropertyDrawer from SerializedProperty 1 Answer

Property values changed by custom editor are reset when start playing 2 Answers

Sortlayer Renderer Extension 1 Answer

Type casting SerializedProperty.objectReferenceValue doesn't work? 3 Answers

BCE0019 errors in Custom Editor script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges