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Question by dragoon9n · Sep 07, 2012 at 11:12 AM · texturecrashmemory

Lost texture in Android build

I'm currently developing a 2d game for android.

I made animation by change texture 25 times per second (using FixedUpdate). Textures is stored in an array.

Everything is perfect in Unity Editor. But when I test the game on Android device, some devices seem to be lost a few textures. So there's a 'black-frame' in animation (see video below) (Test with an low-end table, Galaxy S2, Galaxy S2 HD LTE and Galaxy Note)

http://youtu.be/Rdc_H0e88k8

The problem is everything is, again, perfect in S2 and Note, it just happen with S2 HD LTE and the low-end tablet?

I'm really confuse now, can somebody give me a lead?

Thanks a lot!

Moreover, my app seems to run good on some devices, while the other seems to have some kind of memory problem, game lost texture after a few times play, or even crash Does this because of unity memory controller or smt else?

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