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Lost texture in Android build
I'm currently developing a 2d game for android.
I made animation by change texture 25 times per second (using FixedUpdate). Textures is stored in an array.
Everything is perfect in Unity Editor. But when I test the game on Android device, some devices seem to be lost a few textures. So there's a 'black-frame' in animation (see video below) (Test with an low-end table, Galaxy S2, Galaxy S2 HD LTE and Galaxy Note)
The problem is everything is, again, perfect in S2 and Note, it just happen with S2 HD LTE and the low-end tablet?
I'm really confuse now, can somebody give me a lead?
Thanks a lot!
Moreover, my app seems to run good on some devices, while the other seems to have some kind of memory problem, game lost texture after a few times play, or even crash Does this because of unity memory controller or smt else?