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Question by scribbledoo · Jun 20, 2014 at 06:41 PM · gameobjectsfindgameobjectswithtagbooleans

How to find all the boolean values of a certain prefab?

So I have 10 balls on my scene, and they all have a boolean touchingWall, so I want it so only when all the booleans of each ball are set to false, I set the boolean allTouchingWall to false.

I have a script called BallMovement on each ball with a public boolean.

 public class BallMovement : MonoBehaviour {
 
     public static bool touchingBall; 
 }

then on the wall I have a script called WallScript

 void OnTriggerEnter(Collider col){
     if (col.gameObject.tag == "Ball"){
         BallScript.touchingWall = true;
     }
 }
 void OnTriggerExit(Collider col){
     if (col.gameObject.tag == "Ball"){
         BallScript.touchingWall = false;
     }
 }

but this is making it so some of the booleans are true and some are false. If I want to get each individual boolean and if some are true, then I set a boolean like "allTouchingWall = true" but if they're all false then I set "allTouchingWall = false";

I was thinking something like but im not sure the best way to do this. The following code is basically pseduo code.

 balls = GameObject.FindGameObjectsWithTag("Ball");
 
 foreach (GameObject ball in balls){
     if(ball.touchingWall){
         allTouchingWall = true;
     else{
         allTouchingWall = false;
 }

     


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Answer by robertbu · Jun 20, 2014 at 06:44 PM

Pseudo-code to real code:

 balls = GameObject.FindGameObjectsWithTag("Ball");
 allTouchWall = true;

 foreach (GameObject ball in balls){
     if(!ball.GetComponent<BallMovement>().touchingWall) {
         allTouchingWall = false;
         break;
     }
 }

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