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Question by
eran0201 · Jun 20, 2014 at 05:31 PM ·
physicscolliderfog-of-war
Collision detect no physics / colliders (FogOfWar)
Hey I'm making fog of war script and unity tells me that I have to many colliders or rigidbodies in the scene so i try to make it works without physics or colliders
the fog of war is cubes - the cubes are static so I have load there positions into one big list.
Untill now i done it with sphere cast how to do it now?
Please help!
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