Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kurius · Jun 20, 2014 at 02:48 PM · soundholdrejectedpower

How to resolve Samsung App Store submission failure

My game got rejected from the Samsung App Store because the audio continues to play when the phone is turned off, and user returns to the lock screen. However, on my Note3 I don't experience this issue. Perhaps this only happens on certain Samsung phones.

Below is the result that Samsung sent me. Any ideas how to fix this?......

Defect Sound occurs on Lock-screen after Hold mode is on/off.

Procedure 1. Execute the application 2. Launch a level of the game 3. Leave as it is till the Lock-screen is applied 4. Try to be on/off Hold mode 5. Check whether the sound occurs or not

Expected Result The sound should not occur on Lock-screen after Hold mode is on/off.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Jun 20, 2014 at 03:33 PM 0
Share

$$anonymous$$aybe check this setting

http://docs.unity3d.com/ScriptReference/Application-runInBackground.html

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Kurius · Dec 20, 2014 at 08:49 PM

Just add the following method to your game. Note you can test this by running your game, then hold the power button on your device for a few seconds until the usual Android OS prompt appears. You will notice at this point that your game will automatically pause and the sound will mute. Then when you escape out of that Android OS prompt on your screen, your game will automatically unpause and the sound will resume.

 void OnApplicationFocus(bool focusStatus) {
     if(focusStatus == true){
         Time.timeScale = 1;
     }else{
         Time.timeScale = 0;
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

what are audio or sound extensions accepted in unity ? 1 Answer

How can I stop animation and sound clip looping on tapCount 1 Answer

3D Audio Source plays choppy/poping in web player (Video) 1 Answer

Logarithmic Rolloff Sounds Plays After Max Distance 0 Answers

multiple sounds, sound....sucky 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges