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Question by xxZap · May 21, 2018 at 09:59 AM · inputmousetouchdelegatepan

Handle Mouse/Touch pan, zoom and click

I'm working on a 2D turn based game and I'm in the condition to handle mouse and touch.

The game has an hexagonal map and requires pan, zoom and click action.

I decided to apply delegate-pattern so each object that requires an action, sends the event to its delegate who will do or not stuff. In this way all inputs converge to a TurnManager that, with a state machine, handles events in accordance to the current game state.

Example: MapCell.OnMouseUpAsButton() calls delegate.OnCellClick(MapCell)

All works well and in this way I can handle when do something.

The problems arrived when I started to implement Zoom and Pan in the map. For these two actions, I had to avoid classic Monobehaviour method (OnMouseDown, OnMouseUpAsButton, ...) and use LateUpdate.

So,
I created a CameraHandler that in the LateUpdate uses:

  • HandleMouse()

  • HandleTouch()

and, using delegate pattern, evokes the actions below:

  • OnMapWillPan()

  • OnMapPan()

  • OnMapEnd()

To avoid Pan or Clicks over UI elements, TurnManager filters received events with EventSystem.current.IsPointerOverGameObject()

Problem
On Mac/Mouse all works great! :D
On smartphone/Touch I can't click on nothing and only Pan is working. The debug on device is infernal because the lack of breakpoint or console.

Questions

  • Do you ever handle this things? How?

  • Which approach did you use?

  • What do you think I'm doing wrong?

  • Are there best practices to avoid problem like this and handle correctly crossplatform input?

  • Are there any good lecture/book for this argument?

PS: if needed I can show the code

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