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Question by knotri · Aug 26, 2018 at 08:58 PM · editor

Best way of use conditional sprite related to variable (in editor + runtime) ?

Hi guys, I am new to unity (but have some experience with other framework). I make 2d game where I have MyTeam (Green Image) and Enemy (Red Image). Image is slightly different so I cannot use Tint.

I create 3 public variable in my Scripts which I attach to prefab.

 public team; (0 = Green, 1 = Red)
 public Sprite teamImage;
 public Sprite enemyImage;

in Start method I get SpriteRenderer

 void Start () {
    spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
 }

then inside Update method I add condition

 spriteRenderer.sprite = team == 0 ? teamImage : enemyImage;

in my prefab by default I use teamImage for spriteRender and team = 0 and if I wanna change some unit to enemy I change team = 1. My problem it is still have teamImage in editor mode.

I see 2 solution here, but I have problem with each.

  1. Create two different prefab. One for Green team, and one for Red. But when I wanna change something (For example size I will need do it twice for green and red, it is look as bad because break DRY principle, I try googling , can I inherit one prefab from another - but I don't find anything.

  2. Try using something from here https://docs.unity3d.com/Manual/ExtendingTheEditor.html

    but I don't understand is it possible at all.

I think this problem should be already solver several times, but I don't know where to find info. Thanks!

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