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Question by
Cyborg771 · Jun 20, 2014 at 05:17 AM ·
oculusoculusriftoculus rift
Oculus camera moves forward when built
I'm having a very strange issue. My game is working just fine when I preview it in unity but when I build it (either through the regular build menu or through the Oculus build menu) the camera seems to be floating about half a meter in front of the player. Any ideas what could be causing this?
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It only seems to be exhibiting this behaviour when it detects the oculus. If I don't plug it in (the USB that is) then it works just fine.
I've loaded up a blank project and it has the same behaviour.
It isn't doing this on my second machine. What the heck.