- Home /
Roll a ball Directional Lighting not casting shadows
Hi guys and girls, Just started following the Roll-a-ball tutorial and have encountered an issue. When turning on the 'Hard Shadows' for the Directional lighting, the Sphere is lit correctly but there is no shadow being cast onto the Plane. Is this an issue with DX11? I am trying to work on a brand-new Dell Inspiron laptop, but when I run the file on my 5 year old desktop the shadow appears as it should. The desktop is running DX10 as DX11 is this the reason for success on the old computer? Any response would be greatly appreciated.
Hi everybody,
i also have a problem with the shadows. I tried to uncheck the option to "Use DirectX 11" in Project Setting -> Player but nothing has changed. Settings for plane Ground is ok.
What else could be the problem?
Thanks
Answer by centricsol · Nov 05, 2014 at 05:10 AM
Did you check the settings of "Ground"? Turn off and then on again "Receive shadows" as shown in figure below.
Answer by mutas · Jun 22, 2014 at 06:30 AM
Yeah, DX11 could be the issue. I was able to workaround this problem by disabling DX11:
Edit -> Project Settings -> Player
Uncheck the "Use DirectX 11" checkbox
Thanks mutas, that has worked, to a degree. The shadows appear in the Game window, and occasionally in the Scene window. That is good enough for now. Thank you very much for the assistance :)
Answer by dahrrr · Jan 15, 2015 at 05:31 AM
Check quality settings - remove setting with no shadows, or change it. It help for me. Unity somehow could change this option without permision.
Your answer
Follow this Question
Related Questions
Side battle tutorial using 3d objects 0 Answers
Enemy AI script trouble(Js to c#) 3 Answers
Stealth project: lightmapping artifacts 1 Answer
Stealth Error- Input Button Sneak is not set up + object references not set to instance 0 Answers
Object doen't move even though i did according lesson 1 Answer