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Question by JesseSomerville · Jan 28, 2014 at 04:38 PM · javascriptinstantiateobjectvariable

Setting a variable to an instantiated object.

I am instantiating a box so that it appears when I kill an enemy. I am using this code to check to see if I am close to the box; if I am then the box will be destroyed. My only problem is that I don't know how to set healthDrop to the object I'm instantiating.

 function Update () 
 {
     if (healthDrop) 
     {
         var distance = Vector3.Distance(healthDrop.position, transform.position);
         if (distance < 2)
         {
             Destroy("healthDrop")
         }    
     }        
 }            
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Answer by Xtro · Jan 28, 2014 at 08:10 PM

I'm just giving the logic. Didn't check my code on the compiler.

var Object = GameObject.Instantiate(Prefab);

var Script = Object.GetComponent("ScriptName");

Script.Variable = any value;

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avatar image JesseSomerville · Jan 29, 2014 at 01:15 AM 0
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The problem is that I instantiated the box in a separate script than the one I'm trying to destroy it in.

avatar image Xtro · Jan 29, 2014 at 04:26 AM 0
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Where ever you create it, you need to get its reference, find the script on it and change the member value.

avatar image Xtro · Jan 30, 2014 at 09:02 PM 0
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Can you please mark the correct answer if you fixed that problem?

avatar image JesseSomerville · Feb 02, 2014 at 03:56 PM 0
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I eventually did something else but this was the logic I was looking for thank you.

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