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               Question by 
               Cains · Jun 19, 2014 at 03:45 PM · 
                shaderlinerenderertransparent shader  
              
 
              LineRenderer shows up behind transparent shaders
I have a line using LineRenderer in front of a GameObject and if the GameObject uses a transparent shader the line sometimes shows as if it's behind the object shown below.
The effect is worse with the unlit transparent shader, which is what I need to use, so how can I fix this? I don't know much about ShaderLab so I'm hoping I don't have to rewrite the native shaders.
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