Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KevLoughrey · Jun 19, 2014 at 01:57 PM · dllpluginswindows phone 8

Error with Plugin on Windows Phone 8

Hello. I'm trying to port a project to Windows Phone 8, and it uses a Plugin. It works fine on pc (using a DLL) but I understand that WP8 does not support DLLs, so I've followed the steps in the Unity Manual to work around this.

I've created a new Visual Studio project, selected "DLL (Windows Phone 8)" from the project options, built the DLL and placed it into the Assets/Plugins/WP8 folder. However, it's not working. I'd appreciate any suggestions or thoughts on anything I've missed.

Edit: The game builds and runs on the phone, and everything in the scene not dependent on the plugin works fine. The plugin itself is giving the following error: "Dllimport can not be used on user defined methods."

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image suribe · Jun 19, 2014 at 02:03 PM 0
Share

Can you provide more information on what the plugin does or require, and what do you mean with "not working"? Do you mean it does not compile, throws a runtime error, does not do what it should, or what?

avatar image KevLoughrey · Jun 19, 2014 at 02:08 PM 0
Share

I've edited the question and added some more info about what's happening.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by NITINIVS · Jul 09, 2014 at 11:01 AM

Dll works fine on Windows Phone 8 but Windows 8 phone are not supported certain namespaces or functions .

Unity support Mono .Net 2.0 but runtime .Net 3.5 not beyond that but Windows 8 phone uses .Net 4.5 that why we have to put two dll on fake or other real as discuss in unity windows 8 phone plugin manual.

I think there are some namespace that you uses in dll that not supported on windows 8 phone platform.

if possible can you share that dll with me

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to link to scripts in the Package Manager when building a dll. 0 Answers

Unity XR plugin manager Tries to load oculus dll on windows even if its disabled. 0 Answers

Rebuilding (overwriting) a plugin DLL while the editor is open 0 Answers

Exclude scripts from ios vs android builds? 1 Answer

How do you use a class from a .dll file? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges