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Question by okm1123 · Jun 19, 2014 at 04:45 AM · c#nullobject reference

Unity c# Object reference not set to an instance of an Object ( Shooting Script )

 using UnityEngine;
 using System.Collections;
 
 public class Weapon : MonoBehaviour {
 
 public string Name;
 public int RateOfFire;
 int ROF;
 public int Accuracy;
 public int Ammo;
 public Bullet Amunition;
 public PCP shootingPoint;
 [HideInInspector]
 public bool IsActive = false;
 
 void Start () 
 {
     ROF = 0;
 }
 
 // Update is called once per frame
 public void WeaponUpdate () 
 {
     if(ROF != 0)
     {
         ROF --;
     }
 }
 
 public void Shoot()
 {
     if(Ammo > 0 && ROF == 0)
     {
         shootingPoint.SendMessage("Create",Amunition);
         Ammo --;
         ROF = RateOfFire;
     }
 }



"Note : PCP is shortcut to Prefab Shooting Point".

I got this error in the shooting method in the line "shootingPoint.SendMessage" I just dont understand why ? and I have the Components at the objects I placed in the shootingPoint and the Ammunation , so what is wrong ??

Here is an image to prove I attached objects : alt text

PCP code : using UnityEngine; using System.Collections;

 public class PCP : MonoBehaviour {
 
 /*
  * Prefab Creation Point
 */
 
     void Update () 
     {
     
     }
 
     public void Create(Bullet bullet)
     {
         Bullet clone;
         clone = (Bullet) Instantiate (bullet, transform.position, transform.rotation);
         clone.rigidbody2D.velocity = transform.TransformDirection (Vector2.right * bullet.Speed);
     }
 }
new bitmap image.png (185.8 kB)
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avatar image musaranya · Jun 19, 2014 at 05:00 AM 0
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Seems like the exception is thrown from the PCP.Create method, if we could see this code...

avatar image okm1123 · Jun 19, 2014 at 05:45 AM 0
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I will add it right now

avatar image Subliminalman · Jun 19, 2014 at 06:25 AM 0
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Why do you need to call send message? You have the reference, just call the function.

avatar image Kiwasi · Jun 19, 2014 at 06:27 AM 0
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I assume that bullet.speed is initialised?

Use a debug.log to check if shootingPoint has a value. You are not accidently clearing it somewhere else?

avatar image Andres-Fernandez · Jun 19, 2014 at 06:27 AM 0
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Looks like the reference to your bullet is empty...

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