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Question by epicdude789 · Jun 19, 2014 at 04:46 AM · 2d3dgame

Switching Between "Dimensions"?

I have an idea for a game where you would switch between a 2D style game (like FTL) and a 3D FPS style game. Does Unity support something like that, where for example a character walks into a doorway during 2D mode, then it switches into FPS mode? Thanks for answers.

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Answer by Nick4 · Jun 19, 2014 at 05:20 AM

It's not a question of Unity supporting it or not. It's a programming question and It's %100 possible. Just create two cameras, one that views from the side and other that views first - person. Put trigger colliders at each doorway and name them camera portals. Whenever you hit a camera portal, switch the cameras, controllers and other necessary stuffs if there are any.

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avatar image Kiwasi · Jun 19, 2014 at 06:07 AM 0
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Another option would be to change scenes at each doorway.

Unity inherently runs everything in 3D, even stuff that is normally 2D. So the engine will be fine.

Now program$$anonymous$$g a 4D game, that may be beyond Unity's native capacity. There is no reason why C# could not handle an nD game though, if you were willing to rewrite a bunch of stuff.

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