- Home /
Authoritative vs Non-authoritative server (turn-based)
Hi guys,
I've been reading through documentation and tutorials for Unity and Photon networking.
We are making a 2D TURN BASED Multiplayer (2 players only per game). You can think of it as a game somewhat similar to OLO (https://www.youtube.com/watch?v=XKDq4ygUbr4)
Please let me know what type of client-server relationship would be best for a game of this type and also any other related information that would help me build an online game as in the video above.
Thank you.
Your answer
Follow this Question
Related Questions
Very Confused on Networking HLAPI Practices 1 Answer
Do i need to have 2 seperate apps communicating for server/client relationship? 2 Answers
"Trying to send command for object without authority" warning but the object is the localPlayer 1 Answer
All players number in Network 1 Answer
Question regarding Server-Client approach in Unity 0 Answers