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Question by Ssiroo · Apr 23, 2016 at 09:02 AM · c#3dontriggerenterontriggerexitbooleans

Unity3D: Entering a trigger disables a few bools for no reason

I'm trying to make it so when an object enters a collider with the tag "Down" a single boolean turns false, but the problem is that more than one booleans(canGoUp, canGoLeft, canGoRight) are turning false for no reason, here's my code.

 void OnTriggerEnter(Collider col)
     {
         if(col.gameObject.tag == "Up")
         {
             canGoUp = false;
         }
         if (col.gameObject.tag == "Down")
         {
             canGoDown = false;
         }
         if (col.gameObject.tag == "Left")
         {
             canGoLeft = false;
         }
         if (col.gameObject.tag == "Right")
         {
             canGoRight = false;
         }
 
     }
 
     void OnTriggerExit(Collider col)
     {
         if (col.gameObject.tag == "Up")
         {
             canGoUp = true;
         }
         if (col.gameObject.tag == "Down")
         {
             canGoDown = true;
         }
         if (col.gameObject.tag == "Left")
         {
             canGoLeft = true;
         }
         if (col.gameObject.tag == "Right")
         {
             canGoRight = true;
         }
     }

Here are two objects compared to each other, the "Up" one works but the "Down" one doesn't.

alt text

alt text

89242817de4d65b3cf99329b2b018864.png (38.5 kB)
d334e29668a3e21778575d95a85e1cb2.png (39.3 kB)
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avatar image Ankush186 · Apr 23, 2016 at 10:51 AM 0
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What is the Default values of bool Variables.

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Answer by Ssiroo · Apr 23, 2016 at 09:51 AM

Apparently there were some other objects in the scene using those tags and they were colliding with the object, deleted them and that fixed it.

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