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Splash Screen IOS CRASH.
Hello, I need some help. I submitted an app some time ago, meanwhile i was creating an update for it and changed from Unity 3.5.6f to Unity 4.3 and updated XCode to the last as well. My problem is that now Xcode build the app and run in my iPod but it freeze at the splash screen with this output.
The line and thread where it freeze is : 0x10190: ldr r1, [r1] : at m_58 Thread 1
2013-05-17 21:33:56.713 tinyplanetz[2744:907] -> registered mono modules 0x1348670
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
Mono path[0] = '/var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed'
Mono config path = '/var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed'
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-73.16.1
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Initialize engine version: 4.1.2f1 (911c7369eeac)
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/Mono.Security.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/System.dll (this message is harmless)
Platform assembly: /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/P31RestKit.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/P31RestKit.dll (this message is harmless)
Loading /var/mobile/Applications/42EBEA52-2A4E-44AC-A3CE-D6CB07B6ECEC/tinyplanetz.app/Data/Managed/P31RestKit.dll into Unity Child Domain
- Completed reload, in 0.255 seconds
I cant find the error. If you find something, please tell me. Thanks everyone.
Do you have DSY$$anonymous$$ turned on, because I think you are going to need to backtrace the call stack and m_58 looks like an address that is missing DSY$$anonymous$$ info.
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