Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jul 04, 2014 at 05:15 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by FiveAtol · Jul 04, 2014 at 03:34 AM · c#gameobjectsnew

C# Help Adding Component to Gameobjects from list

So im trying to put all gameobjects in a List then trying to add a component to all the gameobjects Here the code

     object[] allObjects = FindObjectsOfTypeAll(typeof(GameObject));
         List<string> temp_list= new List<string>();
         
         foreach (object thisObject in allObjects) 
         {
 
             if (!temp_list.Contains(thisObject.ToString().Replace("(UnityEngine.GameObject)", null)))
             {
                 temp_list.Add(thisObject.ToString().Replace("(UnityEngine.GameObject)", null));
                 foreach (string some in temp_list)
                 {
 
                     print (some);
                     if (GameObject.Find(some))
                     {
                         if(!GameObject.Find(some).GetComponent<SaveCom>())
                         {
                             GameObject.Find(some).AddComponent<SaveCom>();
                         }
                     }
                     
                 }
             }
         
         }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Jul 04, 2014 at 12:54 AM 0
Share

Try

AddComponent(SaveCom);

1 Reply

  • Sort: 
avatar image
0
Best Answer Wiki

Answer by seandanger · Jul 04, 2014 at 05:29 AM

FindObjectsOfTypeAll returns a reference to each GameObject in the scene, so you can skip the step where you copy the name of each GameObject into a list, and then use GameObject.Find again. FindObjectsOfTypeAll is like calling GameObject.Find many times for you, without requiring you to know the name of the objects you're looking for.

Instead, just use the result from FindObjectsOfTypeAll, but cast the returned array of objects into *GameObject*s. After that, call GetComponent to see if they already have the component, and then use AddComponent if they don't.

 // find all gameobjects in the scene, using "as" to cast into a GameObject array.
 foreach(GameObject go in Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[])
 {
     // see if the component is already included
     var component = go.GetComponent<SaveCom>();
 
     // if not, add it
     if (component == null)
         component = go.AddComponent<SaveCom>();
 }


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FiveAtol · Jul 04, 2014 at 04:45 PM 0
Share

Thank you for the reply :). After 20 $$anonymous$$s of thinking about i figured it out lol its exactly how you have it.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

c# how to get to idle from walk 0 Answers

i need help removing an error in my targetting/attack script 1 Answer

Destroy Gameobject once 0 health 2 Answers

c# how to refresh my targeting list 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges