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Question by iiJDSii · May 07, 2013 at 01:52 AM · camerapositionchildlookathierarchy

Zooming camera to child objects of .obj model

I have a .obj model which has a hierarchy: many sub-objects that compose it. When in the scene editor, I can double-click on the appropriate hierarchy entry and the camera zooms to the sub-object.

However I've been unable to implement this in a C# script. In the inspector window, these sub-objects have a transform of (0,0,0; 0,0,0; 1,1,1) so in code I've only been able to get the parent's world position. I was planning to get the child's position and then use the lookAt() function.

Any alternatives?

Thanks.

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avatar image robertbu · May 07, 2013 at 03:43 AM 0
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I'm confused about your question. In script, you can access both Transform.localPosition and Transform.position. Transform.position is the position in world space, so you do have a easy target for your camera zoom. Can you post the code you are having trouble with?

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