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Question by DrVonTrap 1 · May 10, 2011 at 05:29 PM · animationtransformimportblender

Weird Blender animation crushed up effect

hey. so unity isn't importing animations from blender since the last update so i exported my object complete with animations as a .fbx, but now all the limbs have become crushed up into one point. it would apear that the .fbx exporter hasn't saved the transforms or lengths of any bones, only their rotation.

it should look like this: alt text

but actually looks like this:alt text

is this a known bug, or am i doing something wrong

thanks in advance

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Answer by Cery · May 11, 2011 at 04:48 PM

I Have no Problems to open and importing it everything is fine, Sorry. Cery

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avatar image DrVonTrap 1 · May 12, 2011 at 06:51 PM 0
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i think i found the problem, i was accidentally importing the animation from one file and the mesh & boned from another thanks for the help though

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Answer by darkmag07 · Oct 13, 2011 at 03:11 PM

I ran into a similar problem using separate files with the "character@animationName" convention. To fix it I had to make sure the FBX importer was importing all the objects at the same size.

Simple, but took a while to figure out.

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avatar image fulcanmal · Jan 03, 2013 at 08:25 PM 0
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Yes, you have to make sure the scale factor is the same.

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Answer by Cery · May 10, 2011 at 07:31 PM

Maybe you don't import the bones and your character. You should import all scene objects or select the bones and the object and click import selected, but i don't know. A Blend file would help to understand this problem. Mfg Cery

Ps: I can understand if you don't want to share your object :)

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avatar image DrVonTrap 1 · May 11, 2011 at 03:46 PM 0
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it's perfectly fine, it's not like it's good enough to be worth s$$anonymous$$ling: http://www.4shared.com/file/qB1IzfHn/Lunmberjack.html

if you can help that'd be great

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