Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by spaceshooter · Jan 17, 2011 at 02:13 PM · rotatelerptranslateslerp

Use lerp or translate

When making an object (NPC) go from point A to point B (2d), what are the advantages/disadvantages of using lerp() as opposed to translate()? The same question goes for slerp() and rotate().

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by Bob5602 · Jan 17, 2011 at 02:24 PM

The difference is, for instance in rotate, one takes into account the target, the other does not. with Rotate() you can rotate some degrees every time its called, with slerp you can rotate some "max" degrees toward a new rotation. If you are just rotating for the sake of rotating (such as a spinning pick-up) I recommend using rotate, or if you just want your object to move forward, use translate. If you want to move from a point to another point, use lerp. Make sense?

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image spaceshooter · Jan 17, 2011 at 02:34 PM 0
Share

One concern I have with translate/rotate is that it when I check to see if I have reached the destination point, I could 'miss' it since we are called every frame (not every point would get checked).

avatar image Bob5602 · Jan 17, 2011 at 02:54 PM 1
Share

Honestly, just use lerp if you are moving an object linearly from point A to point B, and then use something like LookAt to get the rotation right.

avatar image runevision ♦♦ · Jan 17, 2011 at 04:43 PM 0
Share

Also remember Vector3.$$anonymous$$oveTowards for moving, Quaternion.RotateTowards for rotation in 3D, and $$anonymous$$athf.$$anonymous$$oveTowardsAngle for rotation around a single axis. These also take a target but just move with a constant speed or rotation towards it.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Rotating object around Z axis with lerp/slerp 1 Answer

Use Lerp to rotate object 2 Answers

Rotation with RotateAround 2 Answers

[QuaternionSlerp] Lookback script 1 Answer

How do I translate around a circle? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges