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Question by NickP_2 · Feb 28, 2014 at 02:57 PM · rotationdirectionvector

Change input direction to camera's forward

This is basic vector math but somehow I'm still stuck after 2-3 hours :(

I have this camera which is controlled by touch inputs, 1 finger is moving (when you swipe left, the camera goes right, so the whole scene should go left), 2 fingers is rotating (this works).

But when the camera is rotated, the 1 touch swipe is still in world space (or something), It has to react to the camera's forward direction.

                 if (touch.phase == TouchPhase.Began)
                 {
                     startInput = touch.position;
                 }
                 if (touch.phase == TouchPhase.Moved)
                 {
                     //1 finger down to move screen
                     if (Input.touchCount < 2)
                     {
                         targetPos = transform.parent.position + new Vector3(startInput.x - touch.position.x, 0, startInput.y - touch.position.y);
                     }
                 }
             

This is in the update:

     transform.parent.localPosition = Vector3.Slerp(transform.parent.localPosition, targetPos, 4 * Time.deltaTime);
     transform.parent.rotation = Quaternion.Slerp(transform.parent.rotation, targetRot, 4 * Time.deltaTime);

Any idea what I have to multiple/add/substract from the basic input in order to get the same movement even when the camera's rotated?

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avatar image soullesspsp · Feb 28, 2014 at 03:25 PM 0
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Check this (Unity3D Documentation) apply it to the Vector3(startInput.x - touch.position.x, 0, startInput.y - touch.position.y) part

avatar image NickP_2 · Feb 28, 2014 at 03:48 PM 0
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Ye that did the trick lol. Before I asked this question I tried to apply it to the motion directly, and that failed. Thanks!

avatar image soullesspsp · Feb 28, 2014 at 03:58 PM 0
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Please, could you post the final relevant code as an answer??? So others can find the solution.Greetings!!!

avatar image NickP_2 · Mar 05, 2014 at 10:45 AM 0
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If you could do that, I can accept your answer and give you the points you diserve :)

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