- Home /
Question by
flogli · Nov 13, 2018 at 08:56 AM ·
graphicscullinghideocclusion culling
Hide Objects behind Wall (without using static Objects)
Hi all, I need to hide 3 spheres that are behind a wall. I have already tried using occlusion culling but the elements are hidden only when they are not in the camera view. Instead, I want the spheres to be hidden when the camera only "see" the wall.
Also I need all the objects not to be static.
Any ideas on how to develop it ?
Thank you
Comment
Your answer
Follow this Question
Related Questions
Dynamic Occlusion Flickering in Unity 2020.3.1f1 LTS. How to fix? 1 Answer
Hide part of mesh 1 Answer
In Unity4 is it possible to apply the occlusion culling for procedural objects? 1 Answer
Does Unity Do "Portals"? (Not the Valve Game) 1 Answer
Is there any way to hide only part of an object from the camera? (unity free) 2 Answers