Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Titus_unitynoob · Jan 09, 2015 at 05:37 AM · movementaxischaracter controller

How to restrict to one axis

Hi, Im making a 3d sidescroller but I cant figure out how to restrict my enemy to just one axis

 var Distance;
 var Target : Transform;
 var lookAtDistance = 25.0;
 var chaseRange = 15.0;
 var attackRange = 5;
 var moveSpeed = 5.0;
 var Damping = 6.0;
 var attackRepeatTime = 1;
 
 var TheDammage = 10;
 
 private var attackTime : float;
 
 var controller : CharacterController;
 var gravity : float = 20.0;
 private var MoveDirection : Vector3 = Vector3.zero;
 
 function Start ()
 {
     attackTime = Time.time;
 }
 
 function Update ()
 {    
     if(RespawnMenu.playerIsDead == false)
     {
         Distance = Vector3.Distance(Target.position, transform.position);
         
         moveDirection = Vector3(0,0,Input.GetAxis("Horizontal"));
         
         if (Distance < lookAtDistance)
         {
             lookAt();
         }
         
         if (Distance > lookAtDistance)
         {
             renderer.material.color = Color.green;
         }
         
         if (Distance < attackRange)
         {
             attack();
         }
         else if (Distance < chaseRange)
         {
             chase ();        
         }
     }
 }
 
 function lookAt ()
 {
     renderer.material.color = Color.yellow;
     var rotation = Quaternion.LookRotation(Target.position - transform.position);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
 }
 
 function chase ()
 {
     renderer.material.color = Color.red;
     
     moveDirection = transform.forward;
     moveDirection *= moveSpeed;
     
     moveDirection.y -= gravity * Time.deltaTime;
     controller.Move(moveDirection * Time.deltaTime);
 }
 
 function attack ()
 {
     if (Time.time >attackTime)
     {
         Target.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
         Debug.Log("shots fired");
         attackTime = Time.time + attackRepeatTime;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Nomibuilder · Jan 09, 2015 at 06:44 AM

You can do it from RigidBody Properties. RigidBody>Constraints>Freez Position or Freez Rotation whatever you want. alt text


screenshot_1.png (9.9 kB)
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nomibuilder · Jan 09, 2015 at 06:49 AM 1
Share

don't forget to accept the answer if this satisfy you :)

avatar image Titus_unitynoob · Jan 09, 2015 at 10:19 AM 0
Share

its a Character controller

avatar image Sorenzo · Apr 15, 2015 at 07:53 AM 1
Share

it helped :)

avatar image
0

Answer by ownerfate · Jan 09, 2015 at 10:48 AM

give this a try, add it to the object that has the controller. just mess around with it,

( to keep it from spasing out set the Min and Max to the same number, :eg min = 90 max = 90 )

 var x : float;
 
 var y : float;
 
 var z : float;
 
 
 var minX : float;
 var maxX : float;
 
 var minY : float;
 var maxY : float;
 
 var minZ : float;
 var maxZ : float;
 
 
 function LateUpdate (){
 
 transform.localEulerAngles = new Vector3(x,y,z);
 
 }
 
 function Update(){
 
 clamp1();
 clamp2();
 clamp3();
 
 }
 
 
 function clamp1(){
 x = Mathf.Clamp(x, minX, maxX);
 
 }
  
 function clamp2(){
 y = Mathf.Clamp(y, minY, maxY);
 
 }
 function clamp3(){
 z = Mathf.Clamp(z, minZ, maxZ);
 
 }
 
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ownerfate · Jan 09, 2015 at 10:52 AM 0
Share

by doing that, you'll lock the object in that axis, unless you want some wiggle room, then just change the $$anonymous$$ and max to something along your style, :eg $$anonymous$$ = -90 max = 90

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

X and Y Camera Movement 2 Answers

How can I move a controller in relation to the camera's axis? 2 Answers

Character controller, player y changes when pushing on colliders 1 Answer

Huh click and go script working 50% 0 Answers

Character Controller Movement - Different speeds on different axis 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges