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Question by lukas_balaz · Jul 31, 2014 at 12:08 PM · movepositionlocal axis

rigidbody.MovePosition in local axes

I need object to move forward in local axes using rigidbody.MovePosition. Is it possible directly ? If not, how to calculate global position of object after moving forward (of course, i want to calculate it only, not to move object using transform.Translate or similar). Please help me, it is urgent.

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Answer by Issah · Jul 31, 2014 at 01:10 PM

The local axis direction is rigidbody.transform.forward or you can use the camera.transform.forward too.

 rigidbody.MovePosition(rigidbody.transform.forward + speed * Time.deltaTime);

I hope it's what you want.

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Answer by VesuvianPrime · Jul 31, 2014 at 12:42 PM

You can calculate this very easily:

 Vector3 someXVector = transform.rotation * Vector3.right * rightDistance;
 Vector3 someYVector = transform.rotation * Vector3.up * upDistance;
 Vector3 someZVector = transform.rotation * Vector3.forward * forwardDistance;
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