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Question by Manco Capac · Sep 19, 2014 at 02:44 PM · gameobjectarray

Get all other GameObjects (not the one script is attached to)

The question says it all. I need to get all other gameObjects of a tag (which i did) then exclude the gameobject in which the script is attached.

I tried

 if(cars[i] != transform.gameObject)

then do what i want to do. (which isnt exactly excluding it from the array, but not using it) but this doesnt work.

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Answer by dmg0600 · Sep 19, 2014 at 03:32 PM

 List<GameObject> cars = new List<GameObject>(GameObject.FindGameObjectsWithTag("Tag"));
 
 cars.Remove(this.gameObject);

This way you will get all the GameObjects with a certain tag and exclude the GameObject that has this script.

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avatar image Manco Capac · Sep 19, 2014 at 03:37 PM 0
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rightttt.

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Answer by betaFlux · Sep 19, 2014 at 02:59 PM

May be this will work:

 List<GameObject>() cars;

 void Start()
 {
    cars = new List<GameObject>();
 } 
 
 foreach(GameObject car in GameObject.FindGameObjectsWithTag("YourTag"))
 {
    if(!car.GetComponent<ScriptToExclude>()) // if the script is not on the gameobject...
    {
       cars.Add(car); // ...add it to the list
    }
 }

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avatar image Manco Capac · Sep 19, 2014 at 03:28 PM 0
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What you did is check if the script is attached to the cars. But unfortunately the same script is attached to all the cars, but i still want to get them. I just dont want the gameobject the script is attached to.

I want to exclude the current gameobject on which the script(the one which is supposed to be checking all those stuff) is attached

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