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Question by Archetype90 · Jun 16, 2014 at 05:39 PM · navmeshruntimehierarchynavagent

Objects not updating if not selected in Hierarchy?

Hello,

I have two cubes that are used a NavMesh and NavAgent to move between four different way points. Anytime the cube enters one trigger, it will randomly select another way point from a list and move to that way point.

When running the game, if I have either cube selected, they both move around the way points just as I would expect. But, if I select something else in the hierarchy window (such as one of the way points), the cubes will stop moving entirely. I can leave it for a few minutes, they don't move, but then I select one of the cubes and they start moving again.

Here is the method I am using to select a new way point;

 void OnTriggerEnter(Collider other)
     {
         if(other.tag == "Waypoint")
         {
             currentWaypoint = waypoints [Random.Range (0, waypoints.Count)]; 
         }
     }

The code works just as I would expect, so I am assuming this issue is something about the script not executing when the object is not selected. I have no way to debug this issue and I would greatly appreciate any insight! Thanks!

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