- Home /
Question by
tonycoculuzzi · Jun 16, 2014 at 02:15 PM ·
importassetimportingpostprocesspreprocessor
How do you change an asset's import settings at creation?
I'm creating a texture through code, and saving it. I want to then set the import settings for that texture. Any thoughts? I'm wondering if there's a way to access the texture's importer from that script, instead of having to write a pre/post processor for it. Though if that's the only solution, how would I go about writing one for this specific case?
Comment
Your answer
Follow this Question
Related Questions
Import Project from Asset store 6 Answers
Upon re-import, 3D objects in my Unity scene displace inital location? 0 Answers
How do you make blender models mesh colliders work right? 1 Answer
Why Are My Project Assets Constantly Re-Importing? 2 Answers
Set Import Setting When an Audio Clip is Dragged into the Project 0 Answers