Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Brad H · Dec 12, 2013 at 06:32 PM · mayablendshapes

Do blendshape and bones work together in Maya?

I have searched the forums and found similar questions, but no answers.

When exporting out of Maya 2014, a head with blendshapes (facial expressions) and bones (neck, head movement) doesn't work. If I remove the skin bind and export, the blendshapes work.

Grateful for any help

I'm using Maya 2014 fbx exportor 2014.0.1 Unity 4.3.1f Pro license

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Dec 12, 2013 at 09:33 PM 0
Share

Strange. We tested the same thing and it worked perfectly. A human character with full rig + several full body morhps.

What exactly doesn't work? The animation? the blend-shapes?

We use $$anonymous$$aya 2013 extended, so there may be a small difference, but I'm inclined to believe it's unlikely.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Brad H · Dec 17, 2013 at 06:06 PM

To anyone else struggling with this..... here is what I was told by tech support..... and it worked

Hi Brad - I've been advised that there is an incompatibility with FBX 2012/13/14 exporters regarding BlendSshapes. The developers are working on this in conjunction with Autodesk, for now please use the 2011 option (you can check this in the FBX export dialogue Advanced > File Format > Version > 2011)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image OllyNicholson ♦♦ · Feb 10, 2014 at 11:41 AM 0
Share

FYI Success has been reported with $$anonymous$$ax 2014 (FBX 2014) and the morpher modifier to export blendshapes, so it is believed to be currently an issue with FBX SD$$anonymous$$ and $$anonymous$$aya.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What is difference between maya's and unity3d's mesh system? 1 Answer

Why do i have to invert my blendshape animation to make it work in Unity? 0 Answers

BlendShape import from Maya 0 Answers

Keyframed blend shapes from Maya importing into Unity as separate objects 2 Answers

Blendshapes How To Get them in from Maya 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges