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Question by Pixelmoon · Jan 25, 2012 at 12:19 PM · 2dbackgroundtiles2d platformer

Creating pixelperfect backgrounds for a 2d Game

Hey all,

Apologies in advance for my complete noobness - I am very new to Unity (but loving it!)

As you can tell from the Title, I am playing around with a 2d game. I can get pixelperfect sprites, but wanted to ask what the best way was to create backgrounds/tiles for my game? Is it better to produce the entire level for example in a paint program and then import it as an image? Or is there a way to implement a tile system like Tiled, Ogmo etc.

Thanks in advance :)

Pixelmoon

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Answer by aliakbo · Jan 25, 2012 at 03:29 PM

You could try skyboxes for your background which is simply a series of images you can create in any paint program.

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Answer by OutRage_Studios · Jan 25, 2012 at 03:26 PM

Personally I just do all my backgrounds and textures in photoshop and import them into unity where i then apply a collision box.

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