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Question by Christian.Tucker · Nov 18, 2014 at 08:12 AM · uiguicanvas

[Video]Strange UI Behaviour, possible bug?

This is using the Unity 4.6 UI

Video Link: https://www.youtube.com/watch?v=x_mpKL9QTss

basically, what happens is I set a canvas(which is the child of another canvas) to be enabled, but it doesn't show up on the screen, until another component is updated. The updated component does not have anything to do with the Canvas that should be displayed.

Process for this video:

  1. Application starts - Canvas(Box) is NOT enbaled

  2. Application runs method, - Canvas(Box) is set to ENABLED

  3. Canvas(Box) is not displayed on the screen, however is shown as enabled in the inspector.

  4. Canvas(Box) will start rendering only after you render a component on a seperate object, with no attachment to Canvas(Box)

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avatar image incorrect · Nov 18, 2014 at 09:15 AM 0
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Youtube says that you forbiden to watch the video.

avatar image Christian.Tucker · Nov 18, 2014 at 09:18 AM 0
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@Incorrect - Thanks, updated the link https://www.youtube.com/watch?v=x_mp$$anonymous$$L9QTss

avatar image incorrect · Nov 18, 2014 at 10:37 AM 0
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What do you mean by 'another component' which needs to be updated so the canvas can be seen? Also can you seen this canvas in editor?

avatar image Christian.Tucker · Nov 18, 2014 at 10:45 AM 0
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@incorrect - I posted a video because it was hard to explain, can you still not view it?

avatar image incorrect · Nov 18, 2014 at 10:56 AM 0
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$$anonymous$$ay it be that they are somehow z-fighting or something like this? I still had no time to play with this new GUI system but there can be some properties like depth that can cause conflicts in drawing order of UI.

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