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Question by
sliwkacz · May 07, 2015 at 02:37 PM ·
windows phone 8
Windows Phone 8 build error.
Hello, I'm trying to build my game for WP8 and I keep on getting this errors:
Error building Player: Exception: Error: method `System.Collections.Generic.List`1<!!0> System.Collections.Generic.List`1<ObjectKvp>::ConvertAll<UnityEngine.UnityKeyValuePair`2<System.String,System.String>>(System.Converter`2<!0,!!0>)` doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Collections.Generic.List`1<UnityEngine.UnityKeyValuePair`2<System.String,System.String>> ObjectDictionary::get_KeyValuePairs().
Error: method `System.Collections.Generic.List`1<!!0> System.Collections.Generic.List`1<UnityEngine.UnityKeyValuePair`2<System.String,System.String>>::ConvertAll<ObjectKvp>(System.Converter`2<!0,!!0>)` doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Void ObjectDictionary::set_KeyValuePairs(System.Collections.Generic.List`1<UnityEngine.UnityKeyValuePair`2<System.String,System.String>>).
Error: method `System.Collections.Generic.List`1<!!0> System.Collections.Generic.List`1<UnityEngine.UnityKeyValuePair`2<K,V>>::ConvertAll<System.Collections.Generic.KeyValuePair`2<K,V>>(System.Converter`2<!0,!!0>)` doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Void UnityEngine.UnityDictionary`2::CopyTo(System.Collections.Generic.KeyValuePair`2<K,V>[],System.Int32).
Error: method `System.Collections.Generic.List`1<!!0> System.Collections.Generic.List`1<UnityEngine.UnityKeyValuePair`2<K,V>>::ConvertAll<K>(System.Converter`2<!0,!!0>)` doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Collections.Generic.ICollection`1<K> UnityEngine.UnityDictionary`2::get_Keys().
Error: method `System.Collections.Generic.List`1<!!0> System.Collections.Generic.List`1<UnityEngine.UnityKeyValuePair`2<K,V>>::ConvertAll<V>(System.Converter`2<!0,!!0>)` doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Collections.Generic.ICollection`1<V> UnityEngine.UnityDictionary`2::get_Values().
Error: method `System.Collections.Generic.List`1<!!0> System.Collections.Generic.List`1<UnityEngine.UnityKeyValuePair`2<K,V>>::ConvertAll<System.Collections.Generic.KeyValuePair`2<K,V>>(System.Converter`2<!0,!!0>)` doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Collections.Generic.ICollection`1<System.Collections.Generic.KeyValuePair`2<K,V>> UnityEngine.UnityDictionary`2::get_Items().
Error: method `System.Int32 System.String::Compare(System.String,System.String,System.Boolean)` doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Void JSONObject::Parse(System.String,System.Int32,System.Boolean,System.Boolean).
Error: method `System.Int32 System.String::Compare(System.String,System.String,System.Boolean)` doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Void JSONObject::Parse(System.String,System.Int32,System.Boolean,System.Boolean).
Error: method `System.Int32 System.String::Compare(System.String,System.String,System.Boolean)` doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Void JSONObject::Parse(System.String,System.Int32,System.Boolean,System.Boolean).
Any hint what to do will be really apreciated.
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