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Blender FBX import model with animation issues
Hi all,
I am importing a model with just rotation animation from blender to Unity. When I hit play in Unity my model jumps to a different location. I know of 2 work arounds for this.
1: Make a fresh game object in Unity and parent the model to it.
2: Use 3ds max 2006 FBX exporter. (which brings it in perfect)
My question is, Can I get the same results with the Blender FBX exporter as I can with the 3ds max 2006 exporter?
Or is there a 2006.11 FBX exporter for Blender 2.63?
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