Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ShanekaJayy · Apr 16, 2015 at 01:40 AM · animation2danimator

Animation won't play more than once

I want to get a sprite to play an animation of a drop of liquid falling every time that it is clicked, however the animation only plays the first time I click it and I have no idea why.

Here is the code used on the sprite:

 public class PipetteScript : MonoBehaviour {
 
 public Animator pipetteAnim;
 public BoxCollider2D pipetteMove;
 public IndicatorScript indicator;
 
 // Use this for initialization
 void Start () {
     pipetteAnim.enabled = true;
     pipetteMove.enabled = true;
     indicator.enabled = true;
 }
 
 void OnMouseDown () {
     pipetteAnim.Play ("Pipette_dropping");
     Debug.Log ("Anim playing");
     }
 }

The debug log even prints out "Anim playing" every time I click on the sprite.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Ekta-Mehta-D · Apr 16, 2015 at 07:41 AM

Hii.. I have one way for playing animation on mouse down.

For that open animator controller and add that dropping animation and one will be ideal animation(this will have initial stage of dropping). Now make ideal animation as default and add transition from ideal to dropping animation.

Add parameter to this transition of type "Trigger". Set this parameter in transition condition.

And add one more transition from dropping animation to ideal state.

So after dropping animation complete , it will come again in ideal state.

Now For scripting :

 int dropHash = Animator.StringtoHash("parameterName");

onmouseDown :

 animator.SetTrigger(dropHash);

Hope you get some idea. This may help you. Thanks.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShanekaJayy · Apr 16, 2015 at 12:24 PM 0
Share

Thank you so much! It works

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

2D Animation does not start 1 Answer

Setting animator parameter on a single instance of a prefab sets the parameter for all instances 3 Answers

How to start an animation by the exit animation frame 0 Answers

2D Animation appears too big on one frame 0 Answers

Getting with the times... learning Mechanim/Animator 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges