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Question by $$anonymous$$ · May 16, 2014 at 04:57 AM · raycastmousepositionscreentoworldpointscreenpointtoray

Get Vector3 of Position Clicked on Plane

I want to click on a 3D plane with my mouse. When I do this, I want it to return a Vector3 of where I clicked. When I use:

 Vector3 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);

then, it gives me the Vector3 of the center of the plane. Not what I want. I want it to be at the position I click.

I am trying to create a Ray (`Camera.ScreenPointToRay`) and work with Physics.Raycast, but that just returns a bool, and not where it actually hits.

I have spent the last 3 hours reading everyone else's questions...what am I missing here?

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Answer by robertbu · May 16, 2014 at 05:02 AM

If you look at the reference page for Physics.Raycast(), you will see there are many forms of this function...ones that have different signatures (i.e. different parameters). You need one that take a RaycastHit as a parameter. Here is an example of a raycast from the mouse that reports the position of the hit:

 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour {
     void Update() {
         RaycastHit hit;
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray, out hit)) {
             Debug.Log("The ray hit at: "+hit.point);
         }
     }
 }
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avatar image $$anonymous$$ · May 16, 2014 at 06:00 AM 1
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Thank you so much!! I have that exact code but without the keyword out!! (I am still fairly new to C#). I would upvote if I was allowed, but 15 rep $$anonymous$$imum. They don't make it easy to be a new member here...

avatar image robertbu · May 16, 2014 at 06:04 AM 0
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Note in most reference pages, you can select the language to get code samples in a specific language. Javascript does not need the 'out' keyword, but C# does.

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