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How to bake exr. format light map in maya?
I have tried to use "batch bake" but I didn't see the exr. in format selection. I have baked light map in maya before but it was jpg. When I put the jpg lightmap into unity lightmaper it looks too faint.Is anybody know how to deal with it? Thanks in advance.
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                