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This question was closed Jun 13, 2014 at 09:21 PM by tanoshimi for the following reason:

Duplicate of: http://answers.unity3d.com/questions/726919/problem-with-if-statements.html http://answers.unity3d.com/questions/726919/problem-with-if-statements-2.html

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Question by SterlingStudios · Jun 13, 2014 at 08:37 PM · gunif

Problem with "if" statements

Hi. I have a problem with multiple items under an "if" statement. I want all of these to happen. Here's the code:

 function GunFX () {
 
     if(Input.GetMouseButtonDown(0) && canShoot == true)
         gunShotFX.active = true;
         yield WaitForSeconds(1);
         gunShotFX.active = false;
         audio.PlayOneShot(gunShotSound);
 }
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avatar image Firedan1176 · Jun 13, 2014 at 09:01 PM 0
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Is your GunFX function getting called? Are you making sure *canShoot == true*? Add a *Debug.Log* function to see if it gets called.

avatar image JasonBricco · Jun 13, 2014 at 09:12 PM 0
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As was said in the other two places you posted this, you're missing the curly braces around the if body...

avatar image Nerevar · Jun 13, 2014 at 09:12 PM 1
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you need to write:

  if(Input.Get$$anonymous$$ouseButtonDown(0) && canShoot == true)
   {
         gunShotFX.active = true;
         yield WaitForSeconds(1);
         gunShotFX.active = false;
         audio.PlayOneShot(gunShotSound);
   }

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