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Question by Archetype90 · Jun 13, 2014 at 07:00 PM · navmeshruntimewaypoints

Objects not updating at runtime if not selected in hierarchy?

Hello,

I have two cubes that are used a NavMesh and NavAgent to move between four different way points. Anytime the cube enters one trigger, it will randomly select another way point from a list and move to that way point.

When running the game, if I have either cube selected, they both move around the way points just as I would expect. But, if I select something else in the hierarchy window (such as one of the way points), the cubes will stop moving entirely. I can leave it for a few minutes, they don't move, but then I select one of the cubes and they start moving again.

Here is the method I am using to select a new way point;

 void OnTriggerEnter(Collider other)
     {
         if(other.tag == "Waypoint")
         {
             currentWaypoint = waypoints [Random.Range (0, waypoints.Count)]; 
         }
     }

The code works just as I would expect, so I am assuming this issue is something about the script not executing when the object is not selected. I have no way to debug this issue and I would greatly appreciate any insight! Thanks!

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avatar image iwaldrop · Jun 13, 2014 at 07:12 PM 0
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So if you enter play mode with nothing selected, nothing happens?

avatar image Archetype90 · Jun 16, 2014 at 03:01 PM 0
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Hello,

If I select one of the waypoints (as opposed to an NPC) and then click start, the NPCs will bounce between 1-2 waypoints and then stop on whatever waypoint they are on. I can then select an NPC and they will start bouncing between the waypoints as I would expect.

avatar image Archetype90 · Jun 16, 2014 at 03:04 PM 0
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I have also tried building the solution (where it is not possible to select anything) and the NPCs just bounce between a few waypoints and then stop.

The script does seem to work fine.. it is very simple, and if I have an NPC selected I can watch the "current waypoint" get updated in real time (it just picks a random waypoint from a list and moves to that waypoint).

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