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Question by Jribs · Jun 13, 2014 at 10:52 AM · shaders

Layering textures on top of eachother with dynamic positioning

So I have found this topic that has someone asking about layering a texture on to a model.

http://forum.unity3d.com/threads/texture-overlay-where-to-begin.141027/

Following that I was able to create a custom shader that can layer something on top of a models default texture.

That thread mentions that you could programatically position the layered texture. This is what I need to do and I can't for the life of me find anything about it. I understand that the texture offset should position the texture, but with the example in the above thread, the offset doesnt do anything for the second texture.

Also how would I do this using a script?

So any direction or tips or especially example code would be greatly appreciated.

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Answer by Tim-Michels · Jun 13, 2014 at 02:45 PM

Have you tried:

go.renderer.material.SetTextureOffset("_NameOfSecondTextureProperty", new Vector2(0.5f, 0.5f));

Just make sure that the _NameOfSecondTextureProperty corresponds with the variable of your second texture that is in your shader. Let me know if it works ;)

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