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Photon Network (Controlled Locally) (SOLVED!!!).
So guys i was building my game and everything went fine , however in my game i suppose to control other objects when i do a curtain move , however this objects either abandoned by his owner (by transforming to another one )or objects instantiated by the host , so what i want is a solution to overcome the controlled locally part , what happen when i attempt to control an object which is not instantiated by me is that every time i move , it comes back to where it was.
summing this up : i need a way to overcome (Controlled Locally) Function .
EDIT : GUYS I SOLVED IT , U CANT CHANGE THE OWNER BUT U CAN CHANGE THE OWNER ID WHICH CHANGE THE OWNER , I DID AND IT WORKED AND I CHANGED THE OWNERSHIP USING THE OWNER ID , I AM SO HAPPY!
Hey, I believe I'm stuck on this very issue. Where I would a box that's within the scene to be able to be moved by players.
I'm not having much luck, any way you have an example I can get from you? ...been racking my head over this for a week now :/
Answer by abdo22 · Jun 15, 2014 at 02:18 PM
GUYS I SOLVED IT , U CANT CHANGE THE OWNER BUT U CAN CHANGE THE OWNER ID WHICH CHANGE THE OWNER , I DID AND IT WORKED AND I CHANGED THE OWNERSHIP USING THE OWNER ID , I AM SO HAPPY!
Whats the code for transferring to another players ID? No one can tell me this answer?
Answer by tlskillman · May 22, 2020 at 07:54 PM
This worked for me... https://www.youtube.com/watch?v=W0FnBDODAjI
Your post sent me looking in the right direction. Thanks.
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