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Question by Kourosh · Dec 26, 2010 at 05:35 PM · performancetreedrawcalls

How to reduce draw calls on dynamic trees?

Here is my camera and terrain settings: Camera-->

Near clip: 0.3 Far Clip: 800

Terrain-->

3000x3000 Resolution Pixel Error: 200 Detail Distance: 20 Detail Density: 1 Tree Distance: 500 Billboard Start: 300 Fade Length: 5 Max Mesh Trees: 200

In this situation my draw calls are about 1.9k, and i tried to off everything, no big change but when i disable trees suddenly it drops to 290 draw calls. What is the best way to have trees without so much of performance sacrifice? Thanks a lot.

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Answer by Paulius-Liekis · Dec 26, 2010 at 06:36 PM

Make billboard start distance much lower, because in billboard mode a bunch of trees are drawn as single drawcall; in tree-mode each tree is rendered separately.

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avatar image Kourosh · Dec 28, 2010 at 06:33 AM 0
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Hi Paulius, Ok,then how about the feelings of the game, cause I have a stormy scene which really requires wind animation and if I lower the billboard distance then they'll become static. How would you go for that issue? thanks

avatar image Paulius-Liekis · Dec 28, 2010 at 09:10 AM 0
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Well, I think you could write your own billboard shader, or alternatively make sacrifices - no wind or better performance.

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