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               Question by 
               brother_philip · Aug 10, 2017 at 04:53 AM · 
                inputgamepadgetaxis  
              
 
              if (Input.GetAxisRaw("horizontalP1") always does what 0 axis has assigned
I have this code:
 if (Input.GetAxisRaw("horizontalP1") == 0f|| Input.GetAxisRaw("horizontalP2") == 0f)
         {
             Debug.Log("nothing pressed");
          
             gap = false;       
         }
And It runs if I press Left or Right on the dpad Is this normal and is there a way to register when the dpad (horizontal) button is released
thanks in advance
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              koobas.hobune.stream
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