- Home /
Scaling GUIText + Sharp Fonts
I am trying to find the best way to scale a GUIText according to the resolution used. The simplest idea I could find is by unchecking the Pixel Correct check box in the inspector window.
The problem is that the font is not sharp anymore with Pixel Correct unchecked. But when it is checked, the font is crystal clear.
How am I going to go around to make a font of my choice, looking sharp and scales according to screen resolution?
Answer by Eric5h5 · Dec 06, 2012 at 01:29 AM
Import the font at the largest size you expect to use, so it will be scaled down on lower resolutions.
Thanks for your help Eric.
I still don't understand what to do though. I downloaded a file from dafont.com, can I change such font's size? how?
sry, I thought it worked.
Font Size from Imported Settings is 10 and Font Size on the GUI Text is 5. I still got blurring results. What am I doing wrong?
Don't change the font size in the GUIText; leave it and 0 and change the scale ins$$anonymous$$d. In any case you would not want the font size in the GUIText to be smaller than the imported font size.
Your answer
Follow this Question
Related Questions
Scale menu to fit webplayer with fullscreen on/off 0 Answers
GUI.Label Scale 1 Answer
Canvas Scaler settings 0 Answers
AutoScale Screen with Perspective Camera 0 Answers
How to re-size prefab in code 1 Answer